Home Chill Mage
Post
Cancel

Chill Mage

Introduction

Looking for a fancy and innovative build? Then this build is not what you are looking for. This is an ice mage build to place Clones cc your enemies with freeze and chill effect, so they can’t reach you. While your Clones do all the work you can just chill…

Pros & Cons

Pro

  • Easy to play
  • Damage scales with enemie HP
  • Disabling enemies with cc like slowing movement and attack speed of enemies or silence
  • Screen wide range of attack
  • Playable for every currently available endgame mode
  • Mage is just too flexible to play

Con

  • Very expensive build
  • Need higher rune and affinity levels
  • Can’t directly control Clones to focus on certain enemies
  • Uses 2 overpowered mechanics, so it might get nerfed soon
  • Sometimes i got sleepy when i play this mage in the great forge

Core mechanics

Offense

The combination of Slormreaper Giant Staff of the Giant Slayer and legendary the Soul Eating Mantle is your main damage source. Ray of Obliteration will trigger Soul Eating Mantle (at +11) for 3% max HP damage and apply Enfeeble stacks on enemies hit (effect of Giant Slayer). Each Enfeeble stack increase incoming damage. At 10 stacks and max affinity it’s +350% damage. That means Ray of Obliteration triggers Soul Eating Mantle for 13.5% max HP damage four times per second (54% per second). Yeah killing EVERY kind of enemie in just 2 seconds.

Defense

Mainly chill, freeze, silence and Air Conditioner Aura keeps the enemies from attacking. If attacks comes through there is the shield build up with Thornbite Rune and Arcane Barrier to block projectiles.

Slormreaper

Giant Staff of the Giant Slayer (normal version, max level, max affinity)

Stats/Legendaries/Attributes/Ultimatum/Runes

Stats

  • Main focus is to get Ancestral Strike Chance and Critical Strike chance so you can trigger different effects (goal both 50%)
  • A little bit elemental damage so burn actualy does some damage so it trigger Soul Eating Mantle too
  • Tenacity, so you can escape all cc (goal 100%)
  • Rebound and additional projectiles for Orb of the Arcane Master (if you want to play with Orb of the Arcane Master)
  • Area Increased Size and Aura Increased Effect for Air Conditioner Aura

Legendaries

Soul Eating Mantle (Cape)

Most important, not optional

Ancient Frostfire Talisman (Amulet)

Ice-Imbued Skills apply Burn to enemies hit

Faith of the Ancients (Helmet)

It’s for Orb fo the Arcane Master, because it costs a lot of mana and leach won’t cover the costs

Etheral Cloning Pads (Shoulder)

More projectiles for Orb fo the Arcane Master

Wristlet of the Orb Master (Bracers)

again for Orb fo the Arcane Master

Attributes

  • 10 Fury: for Critical Strike Chance
  • 10 Zeal: for Ancestral Strike Chance

Rest of the points you can just put into what you like. In my build i have 45 Points into Zeal and Bravery for Heal and Movementspeed

Ultimatum

I just chooses Area Increased Size for a little bit extra range for Air Conditioner Aura. In an earlier version of the build i tried with Ancestral Strike Chance and it was enough to trigger most of the time.

Runes

  • Activation Rune of Hagan, because this build trigger a lot of Ancestral Strikes
  • Thornbite Rune, because that is our safety shield in case attacks go through
  • Enhancement Rune of Hagan, so we get more shield value

There is a cooldown on how fast Runes can be activated, thats why constrain reduction is a lost in shield value.

Skills

Ray of Obliteration

Ticks four times per second. Screems to be abused to trigger stuff

Orb fo the Arcane Master

Use to attack between beams, so every enemie gets hit

Arcane Breach

An alternative if you don’t like Orb fo the Arcane Master and have more Area Increased Size

Specialisation Arcane Commander

Arcane Barrier: Blocks projectiles, just in case for long range enemies

Ancestral legacy

Air Conditioner

Reducing Enemie’s Attack Speed around you

Elemental Boost

For Burn damage, so you don’t need Elemental damage on gear

Icy Weapons

to trigger burn and chill enemies

Ice Prison

30% freeze chance to interrupt enemies

Future plan with more Ancestral Stones

If we got all seven Ancestral Stones available i would change Ice Prison to Light Wave. Icy Prison was choose to interrupt attacks, but it has just a 30% to trigger and breaks instantly, because of our amount of hits we do. Light Wave blinds enemies in aoe and for a longer duration.

Gameplay Video of an older version of the build

Youtube video here

Link for my current version of the build

Planner link here

This post is licensed under CC BY 4.0 by the author.

Slormite Chronicles #22

Slormite Chronicles #23