Challenges
Normal
Name | Value |
---|---|
Gravity | Your Projectiles have -50% Projectile Range and Speed. |
To Each his Own | You have -25% Life Leech. |
Frenzy | Enemies have +25% Attack Speed and +50% Movement Speed. |
Iron Health | Enemies have +25% Max Life. |
Tenacious | Enemies have +50% Tenacity, granting resistance to Crowd Control and Knockback. |
Hermetic | Enemies have +25% Resistance to Damage over Time. |
Double Down | Enemies have +50% Recast Chance. |
Multiplication | Enemies have +1 Additional Projectiles. |
Proliferation | Enemies have +25% Increased Area Size. |
Avenger | Enemies gain +3% Increased Damage whenever another enemy dies within a 5 yard radius. |
Unified | Enemies have +3% Increased Damage and +3% Movement Speed for every other enemy within a 3 yard radius. |
Assassins | Enemies have +5% Evasion and +10% Critical Strike Chance. |
Jetlag | Every second, enemies have 15% Chance to become Invulnerable for 0.5 to 2 seconds |
Regeneration | Non-Elite Enemies regenerate 10% of their Max Life per second. Elite Enemies regenerate 2% of their Max Life per second. |
Reconstruction | Enemies not receiving damage for 2 seconds restore their full Life. |
Assimilation | Enemies receive 15% Decreased Damage for each yard between you and them. |
Explosive | Enemies explode upon dying, dealing 10% of their Base Max Life as Skill Damage after 3 second within a 1.5 yard radius. |
Replicant | Enemies have 30% Chance to summon a copy of themselves when they reach 20% Life. |
Reincarnation | Enemies have 25% Chance to be revived once upon dying. |
Floor is Lava | Enemies leave an area of Molten Lava upon dying, lasting 3 seconds and dealing 15 Fire Damage per second to Heroes and Minions standing on it. |
Ice Bombs | An Ice Bomb appears every 2 seconds. Ice Bomb explodes after 2 seconds, dealing 90 Ice Damage and Freezing Heroes and Minions hit by the explosion for the next 1.5 seconds within a 2 yard radius. |
Light Beam | Light Beams continuously appear, dealing 29 Light Damage in a small area to Heroes and Minions hit. |
Fury of the Storm | Enemies trigger multiple Lightning Bolts around them upon dying, dealing 18 Lightning Damage to Heroes and Minions hit. |
Shadow Curse | Enemies create a Shadow Symbol below you upon dying. The Shadow Symbol lasts 1.5 seconds and deals 21 Shadow Damage the first time you walk onto it. |
Fire Strike | Enemies deal 11 Fire Damage and have £ Chance to apply Burn for the next £ seconds. |
Ice Strike | Enemies deal 13 Ice Damage and have £ Chance to apply Chill for the next £ seconds. |
Lightning Strike | Enemies deal 10 Lightning Damage and have £ Chance to apply Shock for the next £ seconds. |
Light Strike | Enemies deal 14 Light Damage and have £ Chance to apply Daze, Slow, Armor Broken or Elemental Resistance Broken for the next £ seconds. |
Shadow Strike | Enemies deal 5 Shadow Damage and have £ Chance to apply Shadow Confusion for the next £ seconds. |
Greater Strength | Enemies deal +15% Increased Damage. |
Greater Vitality | Enemies have +30% Max Life. |
Greater Speed | Enemies have +5% Attack Speed and +10% Movement Speed. |
Overcrowding | The following Wave has +25% more enemies. |
Ace Combat | The following Wave has 3 additional Elite enemies. |
Highlander | The following Wave has an Invincible Elite enemy that only dies once you’ve killed every other enemy. |
Attrition Battle | The Duration of all upcoming Challenges is increased by 2 Waves. |
Curse | Enemies have +_ Max Life. Max Life is equal to your current Goldus Quantity. |
Curse | Enemies have +_ Skill and Elemental Damage. Damage is equal to the total of all the Reapersmith Spirits inside your War Chest. |
Curse | Enemies have +_ Attack Speed. Attack Speed is equal to your current War Chest Quantity. |
Upgrade | The next Challenge is of {Magic} rarity. |
For the rest of the Expedition, you gain +5% War Chest Quality for every type of loot inside your War Chest. | |
You gain Goldus equal to 100% of the Slorm inside your War Chest. | |
You immediately add +10 Slorm to your War Chest for every Reapersmith Spirit inside your War Chest. | |
You immediately gain +1% Equipment Quality for every Equipment inside your War Chest. | |
You immediately gain +2% Slormite Quality for every Slormite inside your War Chest. | |
You immediately gain +3% Slormeline Quality for every Slormeline inside your War Chest. | |
You immediately gain +1% Fragment Quality for every Slormite and Slormeline inside your War Chest. | |
When looting your War Chest, 25% of the Slorm you should loot is converted into Elder Slorm. | |
For the rest of the Expedition, you add +3% Goldus Quantity to your War Chest everytime you kill an Elite enemy. | |
For the rest of the Expedition, the amount of Goldus inside your War Chest is increased by 5% everytime you complete a Wave. | |
For the rest of the Expedition, you gain +2% War Chest Quality everytime you complete a Wave. | |
For the rest of the Expedition, you gain +1% War Chest Quantity everytime you complete a Wave. | |
For the rest of the Expedition, you have 35% Chance to add +1 of a random type of Reapersmith Spirit to your War Chest everytime you kill an enemy. | |
For the rest of the Expedition, Rewards from Normal Challenges are increased by 100%. | |
For the rest of the Expedition, if there is at least one Reapersmith Spirit of each type inside your War Chest, following Rewards are increased by 100%. | |
Converts all the Reapersmith Spirits in your War Chest into Goldus (35 Goldus per Reapersmith Spirit). | |
You add +35 Reapersmith Spirits of a random type to your War Chest for every Allied Obelisk left alive everytime you complete a Wave. | |
For the rest of the Expedition, Allied Obelisks’ Rewards are increased by 200%. | |
For the rest of the Expedition, you gain +3% Equipment Quality everytime you complete a Wave with at least one active hostile Obelisk. | |
Following Rewards can only be Reapersmith Spirits. Following Rewards are increased by 200%. | |
If you are defeated inside The Great Forge, 25% of your War Chest will be returned to you. | |
Allied $ adds +9 Reapersmith Spirits of a random type to your War Chest everytime you complete a Wave. | |
Allied $ adds +3% Goldus Quantity to your War Chest everytime you complete a Wave. | |
Allied $ adds +2% War Chest Quality to your War Chest everytime you complete a Wave. | |
Allied $ adds +2% War Chest Quantity to your War Chest everytime you complete a Wave. | |
Allied $ adds +4% Equipment Quality to your War Chest everytime you complete a Wave. |
Magic
Name | Value |
---|---|
To Each his Own | You have -50% Life Leech. |
Iron Health | Enemies have +50% Max Life. |
Tenacious | Enemies have +75% Tenacity, granting resistance to Crowd Control and Knockback. |
Hermetic | Enemies have +50% Resistance to Damage over Time. |
Proliferation | Enemies have +50% Increased Area Size. |
Unified | Enemies have +5% Increased Damage and +5% Movement Speed for every other enemy within a 5 yard radius. |
Assassins | Enemies have +10% Evasion and +15% Critical Strike Chance. |
Reconstruction | Enemies not receiving damage for 1 seconds restore their full Life. |
Explosive | Enemies explode upon dying, dealing 20% of their Base Max Life as Skill Damage after 3 second within a 2 yard radius. |
Replicant | Enemies have 30% Chance to summon a copy of themselves when they reach 50% Life. |
Ice Bombs | An Ice Bomb appears every 1 seconds. Ice Bomb explodes after 2 seconds, dealing 90 Ice Damage and Freezing Heroes and Minions hit by the explosion for the next 3 seconds within a 2 yard radius. |
Shadow Curse | Enemies create a Shadow Symbol below you upon dying. The Shadow Symbol lasts 3 seconds and deals 34 Shadow Damage the first time you walk onto it. |
The Siege Leader : Brutality | The Siege Leader has +20% Increased Damage. |
The Siege Leader : Dominance | The Siege Leader has +40% Max Life. |
The Siege Leader : Alacrity | The Siege Leader has +10% Attack Speed. |
The Siege Leader : Quiver | The Siege Leader has +1 Additional Projectile. |
The Siege Leader : Barrage | The Siege Leader has new Attack Patterns. |
The Siege Leader : Escort | The Siege Leader is escorted by 2 Elite Enemies. |
The Siege Leader : Reinforcements | The Siege Leader continuously calls upon allies during the fight. |
Cursed Reward | Adds a random Curse that will affect an upcoming Challenge. |
Upgrade | The next Challenge is of {Rare} rarity. |
Rare
Name | Value |
---|---|
Gravity | Your Projectiles have -95% Projectile Range and Speed. |
Frenzy | Enemies have +50% Attack Speed and +100% Movement Speed. |
Iron Health | Enemies have +75% Max Life. |
Tenacious | Enemies have +100% Tenacity, granting resistance to Crowd Control and Knockback. |
Hermetic | Enemies have +75% Resistance to Damage over Time. |
Double Down | Enemies have +75% Recast Chance. |
Proliferation | Enemies have +75% Increased Area Size. |
Avenger | Enemies gain +10% Increased Damage whenever another enemy dies within a 5 yard radius. |
Jetlag | Every second, enemies have 30% Chance to become Invulnerable for 0.5 to 2 seconds |
Assimilation | Enemies receive 25% Decreased Damage for each yard between you and them. |
Gargantuan | Enemies are bigger and deal +200% Increased Damage until they receive damage. |
Reincarnation | Enemies have 50% Chance to be revived once upon dying. |
Light Beam | Light Beams continuously appear, dealing 58 Light Damage in a small area to Heroes and Minions hit. |
Neverending Strength | Enemies gain a 2% Increased Damage Multiplier everytime you complete a Wave. |
Neverending Vitality | Enemies gain a 4% Max Life Multiplier everytime you complete a Wave. |
Neverending Speed | Enemies gain a 2% Attack Speed Multiplier everytime you complete a Wave. |
Upgrade | The next Challenge is of {Epic} rarity. |
Obelisk of Transmutation | Spawns an Obelisk of Transmutation nearby. While Obelisk of Transmutation is active, everytime an enemy dies, it restores Life equal to its Max Life to another random enemy. |
Obelisk of Destruction | Spawns an Obelisk of Destruction nearby. While Obelisk of Destruction is active, it continuously casts Deadly Missiles in random directions. |
Obelisk of Illusion | Spawns an Obelisk of Illusion nearby. While Obelisk of Illusion is active, you can only choose between 2 Challenges instead of 3. |
Obelisk of Annihilation | Spawns an Obelisk of Annihliation nearby. While Obelisk of Annihilation is active, Enemies deal Increased Damage equal to the Percent of Life Left on Obelisk of Annihilation. |
Obelisk of Revocation | Spawns an Obelisk of Revocation nearby. While Obelisk of Revocation is active, you cannot restore Life. |
Epic
Name | Value |
---|---|
To Each his Own | You have -100% Life Leech. |
Frenzy | Enemies have +100% Attack Speed and +125% Movement Speed. |
Iron Health | Enemies have +100% Max Life. |
Hermetic | Enemies have +100% Resistance to Damage over Time. |
Multiplication | Enemies have +2 Additional Projectiles. |
Proliferation | Enemies have +100% Increased Area Size. |
Avenger | Enemies gain +15% Increased Damage whenever another enemy dies within a 5 yard radius. |
Unified | Enemies have +10% Increased Damage and +10% Movement Speed for every other enemy within a 5 yard radius. |
Assassins | Enemies have +20% Evasion and +30% Critical Strike Chance. |
Regeneration | Non-Elite Enemies regenerate 20% of their Max Life per second. Elite Enemies regenerate 4% of their Max Life per second. |
Gargantuan | Enemies are bigger and deal +300% Increased Damage until they receive damage. |
Explosive | Enemies explode upon dying, dealing 30% of their Base Max Life as Skill Damage after 3 second within a 3 yard radius. |
Replicant | Enemies have 30% Chance to summon a copy of themselves when they reach 90% Life. |
Reincarnation | Enemies have 75% Chance to be revived once upon dying. |
Floor is Lava | Enemies leave an area of Molten Lava upon dying, lasting 7 seconds and dealing 40 Fire Damage per second to Heroes and Minions standing on it. |
Ice Bombs | An Ice Bomb appears every 0.3 seconds. Ice Bomb explodes after 1.5 seconds, dealing 120 Ice Damage and Freezing Heroes and Minions hit by the explosion for the next 3 seconds within a 2 yard radius. |
Shadow Curse | Enemies create a Shadow Symbol below you upon dying. The Shadow Symbol lasts 5 seconds and deals 61 Shadow Damage the first time you walk onto it. |
Overcrowding | The following Wave has +50% more enemies. |
Ace Combat | The following Wave has 6 additional Elite enemies. |
Upgrade | The next Challenge is of {Legendary} rarity. |
Obelisk of Transmutation | Spawns an Obelisk of Transmutation nearby. While Obelisk of Transmutation is active, everytime an enemy dies, it restores Life equal to its Max Life to another random enemy. |
Obelisk of Destruction | Spawns an Obelisk of Destruction nearby. While Obelisk of Destruction is active, it continuously casts Deadly Missiles in random directions. |
Obelisk of Illusion | Spawns an Obelisk of Illusion nearby. While Obelisk of Illusion is active, you can only choose between 2 Challenges instead of 3. |
Obelisk of Annihilation | Spawns an Obelisk of Annihliation nearby. While Obelisk of Annihilation is active, Enemies deal Increased Damage equal to the Percent of Life Left on Obelisk of Annihilation. |
Obelisk of Revocation | Spawns an Obelisk of Revocation nearby. While Obelisk of Revocation is active, you cannot restore Life. |