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List of challenges

Challenges

Normal

NameValue
GravityYour Projectiles have -50% Projectile Range and Speed.
To Each his OwnYou have -25% Life Leech.
FrenzyEnemies have +25% Attack Speed and +50% Movement Speed.
Iron HealthEnemies have +25% Max Life.
TenaciousEnemies have +50% Tenacity, granting resistance to Crowd Control and Knockback.
HermeticEnemies have +25% Resistance to Damage over Time.
Double DownEnemies have +50% Recast Chance.
MultiplicationEnemies have +1 Additional Projectiles.
ProliferationEnemies have +25% Increased Area Size.
AvengerEnemies gain +3% Increased Damage whenever another enemy dies within a 5 yard radius.
UnifiedEnemies have +3% Increased Damage and +3% Movement Speed for every other enemy within a 3 yard radius.
AssassinsEnemies have +5% Evasion and +10% Critical Strike Chance.
JetlagEvery second, enemies have 15% Chance to become Invulnerable for 0.5 to 2 seconds
RegenerationNon-Elite Enemies regenerate 10% of their Max Life per second.
Elite Enemies regenerate 2% of their Max Life per second.
ReconstructionEnemies not receiving damage for 2 seconds restore their full Life.
AssimilationEnemies receive 15% Decreased Damage for each yard between you and them.
ExplosiveEnemies explode upon dying, dealing 10% of their Base Max Life as Skill Damage after 3 second within a 1.5 yard radius.
ReplicantEnemies have 30% Chance to summon a copy of themselves when they reach 20% Life.
ReincarnationEnemies have 25% Chance to be revived once upon dying.
Floor is LavaEnemies leave an area of Molten Lava upon dying, lasting 3 seconds and dealing 15 Fire Damage per second to Heroes and Minions standing on it.
Ice BombsAn Ice Bomb appears every 2 seconds.
Ice Bomb explodes after 2 seconds, dealing 90 Ice Damage and Freezing Heroes and Minions hit by the explosion for the next 1.5 seconds within a 2 yard radius.
Light BeamLight Beams continuously appear, dealing 29 Light Damage in a small area to Heroes and Minions hit.
Fury of the StormEnemies trigger multiple Lightning Bolts around them upon dying, dealing 18 Lightning Damage to Heroes and Minions hit.
Shadow CurseEnemies create a Shadow Symbol below you upon dying.
The Shadow Symbol lasts 1.5 seconds and deals 21 Shadow Damage the first time you walk onto it.
Fire StrikeEnemies deal 11 Fire Damage and have £ Chance to apply Burn for the next £ seconds.
Ice StrikeEnemies deal 13 Ice Damage and have £ Chance to apply Chill for the next £ seconds.
Lightning StrikeEnemies deal 10 Lightning Damage and have £ Chance to apply Shock for the next £ seconds.
Light StrikeEnemies deal 14 Light Damage and have £ Chance to apply Daze, Slow, Armor Broken or Elemental Resistance Broken for the next £ seconds.
Shadow StrikeEnemies deal 5 Shadow Damage and have £ Chance to apply Shadow Confusion for the next £ seconds.
Greater StrengthEnemies deal +15% Increased Damage.
Greater VitalityEnemies have +30% Max Life.
Greater SpeedEnemies have +5% Attack Speed and +10% Movement Speed.
OvercrowdingThe following Wave has +25% more enemies.
Ace CombatThe following Wave has 3 additional Elite enemies.
HighlanderThe following Wave has an Invincible Elite enemy that only dies once you’ve killed every other enemy.
Attrition BattleThe Duration of all upcoming Challenges is increased by 2 Waves.
CurseEnemies have +_ Max Life.
Max Life is equal to your current Goldus Quantity.
CurseEnemies have +_ Skill and Elemental Damage.
Damage is equal to the total of all the Reapersmith Spirits inside your War Chest.
CurseEnemies have +_ Attack Speed.
Attack Speed is equal to your current War Chest Quantity.
UpgradeThe next Challenge is of {Magic} rarity.
 For the rest of the Expedition, you gain +5% War Chest Quality for every type of loot inside your War Chest.
 You gain Goldus equal to 100% of the Slorm inside your War Chest.
 You immediately add +10 Slorm to your War Chest for every Reapersmith Spirit inside your War Chest.
 You immediately gain +1% Equipment Quality for every Equipment inside your War Chest.
 You immediately gain +2% Slormite Quality for every Slormite inside your War Chest.
 You immediately gain +3% Slormeline Quality for every Slormeline inside your War Chest.
 You immediately gain +1% Fragment Quality for every Slormite and Slormeline inside your War Chest.
 When looting your War Chest, 25% of the Slorm you should loot is converted into Elder Slorm.
 For the rest of the Expedition, you add +3% Goldus Quantity to your War Chest everytime you kill an Elite enemy.
 For the rest of the Expedition, the amount of Goldus inside your War Chest is increased by 5% everytime you complete a Wave.
 For the rest of the Expedition, you gain +2% War Chest Quality everytime you complete a Wave.
 For the rest of the Expedition, you gain +1% War Chest Quantity everytime you complete a Wave.
 For the rest of the Expedition, you have 35% Chance to add +1 of a random type of Reapersmith Spirit to your War Chest everytime you kill an enemy.
 For the rest of the Expedition, Rewards from Normal Challenges are increased by 100%.
 For the rest of the Expedition, if there is at least one Reapersmith Spirit of each type inside your War Chest, following Rewards are increased by 100%.
 Converts all the Reapersmith Spirits in your War Chest into Goldus (35 Goldus per Reapersmith Spirit).
 You add +35 Reapersmith Spirits of a random type to your War Chest for every Allied Obelisk left alive everytime you complete a Wave.
 For the rest of the Expedition, Allied Obelisks’ Rewards are increased by 200%.
 For the rest of the Expedition, you gain +3% Equipment Quality everytime you complete a Wave with at least one active hostile Obelisk.
 Following Rewards can only be Reapersmith Spirits.
Following Rewards are increased by 200%.
 If you are defeated inside The Great Forge, 25% of your War Chest will be returned to you.
 Allied $ adds +9 Reapersmith Spirits of a random type to your War Chest everytime you complete a Wave.
 Allied $ adds +3% Goldus Quantity to your War Chest everytime you complete a Wave.
 Allied $ adds +2% War Chest Quality to your War Chest everytime you complete a Wave.
 Allied $ adds +2% War Chest Quantity to your War Chest everytime you complete a Wave.
 Allied $ adds +4% Equipment Quality to your War Chest everytime you complete a Wave.

Magic

NameValue
To Each his OwnYou have -50% Life Leech.
Iron HealthEnemies have +50% Max Life.
TenaciousEnemies have +75% Tenacity, granting resistance to Crowd Control and Knockback.
HermeticEnemies have +50% Resistance to Damage over Time.
ProliferationEnemies have +50% Increased Area Size.
UnifiedEnemies have +5% Increased Damage and +5% Movement Speed for every other enemy within a 5 yard radius.
AssassinsEnemies have +10% Evasion and +15% Critical Strike Chance.
ReconstructionEnemies not receiving damage for 1 seconds restore their full Life.
ExplosiveEnemies explode upon dying, dealing 20% of their Base Max Life as Skill Damage after 3 second within a 2 yard radius.
ReplicantEnemies have 30% Chance to summon a copy of themselves when they reach 50% Life.
Ice BombsAn Ice Bomb appears every 1 seconds.
Ice Bomb explodes after 2 seconds, dealing 90 Ice Damage and Freezing Heroes and Minions hit by the explosion for the next 3 seconds within a 2 yard radius.
Shadow CurseEnemies create a Shadow Symbol below you upon dying.
The Shadow Symbol lasts 3 seconds and deals 34 Shadow Damage the first time you walk onto it.
The Siege Leader : BrutalityThe Siege Leader has +20% Increased Damage.
The Siege Leader : DominanceThe Siege Leader has +40% Max Life.
The Siege Leader : AlacrityThe Siege Leader has +10% Attack Speed.
The Siege Leader : QuiverThe Siege Leader has +1 Additional Projectile.
The Siege Leader : BarrageThe Siege Leader has new Attack Patterns.
The Siege Leader : EscortThe Siege Leader is escorted by 2 Elite Enemies.
The Siege Leader : ReinforcementsThe Siege Leader continuously calls upon allies during the fight.
Cursed RewardAdds a random Curse that will affect an upcoming Challenge.
UpgradeThe next Challenge is of {Rare} rarity.

Rare

NameValue
GravityYour Projectiles have -95% Projectile Range and Speed.
FrenzyEnemies have +50% Attack Speed and +100% Movement Speed.
Iron HealthEnemies have +75% Max Life.
TenaciousEnemies have +100% Tenacity, granting resistance to Crowd Control and Knockback.
HermeticEnemies have +75% Resistance to Damage over Time.
Double DownEnemies have +75% Recast Chance.
ProliferationEnemies have +75% Increased Area Size.
AvengerEnemies gain +10% Increased Damage whenever another enemy dies within a 5 yard radius.
JetlagEvery second, enemies have 30% Chance to become Invulnerable for 0.5 to 2 seconds
AssimilationEnemies receive 25% Decreased Damage for each yard between you and them.
GargantuanEnemies are bigger and deal +200% Increased Damage until they receive damage.
ReincarnationEnemies have 50% Chance to be revived once upon dying.
Light BeamLight Beams continuously appear, dealing 58 Light Damage in a small area to Heroes and Minions hit.
Neverending StrengthEnemies gain a 2% Increased Damage Multiplier everytime you complete a Wave.
Neverending VitalityEnemies gain a 4% Max Life Multiplier everytime you complete a Wave.
Neverending SpeedEnemies gain a 2% Attack Speed Multiplier everytime you complete a Wave.
UpgradeThe next Challenge is of {Epic} rarity.
Obelisk of TransmutationSpawns an Obelisk of Transmutation nearby.
While Obelisk of Transmutation is active, everytime an enemy dies, it restores Life equal to its Max Life to another random enemy.
Obelisk of DestructionSpawns an Obelisk of Destruction nearby.
While Obelisk of Destruction is active, it continuously casts Deadly Missiles in random directions.
Obelisk of IllusionSpawns an Obelisk of Illusion nearby.
While Obelisk of Illusion is active, you can only choose between 2 Challenges instead of 3.
Obelisk of AnnihilationSpawns an Obelisk of Annihliation nearby.
While Obelisk of Annihilation is active, Enemies deal Increased Damage equal to the Percent of Life Left on Obelisk of Annihilation.
Obelisk of RevocationSpawns an Obelisk of Revocation nearby.
While Obelisk of Revocation is active, you cannot restore Life.

Epic

NameValue
To Each his OwnYou have -100% Life Leech.
FrenzyEnemies have +100% Attack Speed and +125% Movement Speed.
Iron HealthEnemies have +100% Max Life.
HermeticEnemies have +100% Resistance to Damage over Time.
MultiplicationEnemies have +2 Additional Projectiles.
ProliferationEnemies have +100% Increased Area Size.
AvengerEnemies gain +15% Increased Damage whenever another enemy dies within a 5 yard radius.
UnifiedEnemies have +10% Increased Damage and +10% Movement Speed for every other enemy within a 5 yard radius.
AssassinsEnemies have +20% Evasion and +30% Critical Strike Chance.
RegenerationNon-Elite Enemies regenerate 20% of their Max Life per second.
Elite Enemies regenerate 4% of their Max Life per second.
GargantuanEnemies are bigger and deal +300% Increased Damage until they receive damage.
ExplosiveEnemies explode upon dying, dealing 30% of their Base Max Life as Skill Damage after 3 second within a 3 yard radius.
ReplicantEnemies have 30% Chance to summon a copy of themselves when they reach 90% Life.
ReincarnationEnemies have 75% Chance to be revived once upon dying.
Floor is LavaEnemies leave an area of Molten Lava upon dying, lasting 7 seconds and dealing 40 Fire Damage per second to Heroes and Minions standing on it.
Ice BombsAn Ice Bomb appears every 0.3 seconds.
Ice Bomb explodes after 1.5 seconds, dealing 120 Ice Damage and Freezing Heroes and Minions hit by the explosion for the next 3 seconds within a 2 yard radius.
Shadow CurseEnemies create a Shadow Symbol below you upon dying.
The Shadow Symbol lasts 5 seconds and deals 61 Shadow Damage the first time you walk onto it.
OvercrowdingThe following Wave has +50% more enemies.
Ace CombatThe following Wave has 6 additional Elite enemies.
UpgradeThe next Challenge is of {Legendary} rarity.
Obelisk of TransmutationSpawns an Obelisk of Transmutation nearby.
While Obelisk of Transmutation is active, everytime an enemy dies, it restores Life equal to its Max Life to another random enemy.
Obelisk of DestructionSpawns an Obelisk of Destruction nearby.
While Obelisk of Destruction is active, it continuously casts Deadly Missiles in random directions.
Obelisk of IllusionSpawns an Obelisk of Illusion nearby.
While Obelisk of Illusion is active, you can only choose between 2 Challenges instead of 3.
Obelisk of AnnihilationSpawns an Obelisk of Annihliation nearby.
While Obelisk of Annihilation is active, Enemies deal Increased Damage equal to the Percent of Life Left on Obelisk of Annihilation.
Obelisk of RevocationSpawns an Obelisk of Revocation nearby.
While Obelisk of Revocation is active, you cannot restore Life.
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Hotfix 0.4.6b

Slormite Chronicles #19