Hello everyone!
Bug Fixes:
Players that couldn’t start The Slormancer due to compatibility issues with Windows 7 should now be able to. Please let me know if this is working properly as I have no way to test this myself.
- Fixed a crash when entering the Slorm Temple with the Elder Reaper of the Slorm Temple.
- Fixed a rare crash occuring when entering Expeditions.
Pure Reaper of the Temple Keeper:
- The Mini-Keeper now properly disappears when you unequip the Reaper.
- Now properly scales on Minion Increased Damage and Totem Increased Effect.
- Now also properly scale with Aura Increased Effect.
- Primordial Increased Effect now also properly work.
- Balance Change: Now deals Elemental Damage equal to 5% of the enemy’s Max Life (instead of 20%).
Because we’re reintroducing proper scaling to the Slorm Reaper, you should get back to the same result as you used to by simply leveling up the Reaper since the Mini-Keeper now benefits from Minion Increased Damage and Totem Increased Effect while in a Totem form.
Basically, it’s no longer 20% from the start, which was a bit too much of a gift, but you can easily get back to it, and go beyond with the proper build.
That being said, this Slorm Reaper is probably still a bit too strong. We just want to see how things go now that all of its effects are working.
Other Reapers:
- Arcane Phalanx and Arcane Sovereign should no longer affect the Totem from the Slormandrite Staff of the Shaman.
Extras:
- Your own Minions should no longer be affected by Cataclysms.
- Slormite & Slormandrite can now stack up to 999 999.
- Fixed a couple of typos.
Enemies:
- Witches now cast their seal 75% faster and have about 30% more Life as they felt a bit underwhelming and easy to dodge.
That’s it for now!
Cheers!