New Patch! Mostly Bug Fixes.
Crashes:
- Fixed a crash when dying while using Book Smash
Generals:
- Projectiles should no longer pass through Wall when FPS gets low or when their speed is too damn high!
- Elite Damage Reduction wasn’t actually working at all (it does now)
- Enemies with a Movement Speed reduced by 100% or more should not moonwalk out of the fight anymore
- You should no longer be perma-stun when your Tenacity is above 100%
- Elite Fallen Knights should no longer be knockbacked toward you
- Skeleton Wizards should no longer teleport out of their Breach area
- Mastery Notifications should no longer take your Mastery Modifiers from gear into account
- Combo & DPS Counter should now pause when a menu is open
In the Expedition Result screen, Total Damage should now be displayed properly, even if it’s above GAZILLIONS DAMAGE
- If your Inventory is full while picking an item from a Random Pack, it will be dropped on the ground instead of being destroyed
Same if you buy it from the Sales Tab
- Small QoL: Items with Highlighted Stats will also be highlighted in your Inventory
- Small QoL: Potential Progress is now displayed with decimals
Attributes:
- Willpower: Rank 30 should now add the correct Elemental Damage (based on Points AND Gear)
- Determination: Rank 15 - same as above - Points AND Gear should be taken into account
- Fury: Rank 45 should now properly increase Attack Speed even if the CD has started
- Bravery: Rank 15 should now properly trigger when picking up Materials and Slormites
Knight:
- Deflect should no longer work on Area of Effect Damages
- Deflect’s Safety Bubble should now properly work
- Deflect’s Avenging Wrath should now only work when Fortunate or Perfect
- Living Blood should now properly move to the closest enemy
- Grapplink Hook’s Commandeer should now properly work all the time
- Grappling Hook’s Commandeer should now properly give Attack Speed to minions under your command
- Bleeding Overdrive’s Trail FX should be of the correct color
- Mastering Retaliation should now work properly
- Luck should no longer go above 100
- Changing floor with 100 Luck should now properly trigger Perfect Cast effects on your next cast
Huntress:
- Volatile Hurricane should now properly spread
- When near a top Wall, Arrows should no longer move through the wall.
- Evolving Wilds should now properly move to the closest enemy
- Legacy of Pain from Turret Syndrom should now properly work
- Heavy Explosive Projectile’s Auto-Aim System should now properly aim toward target area
- Smoke Screen: The game should no longer think you closed a Breach when losing aggro while going Invisible
- Hunting Net should now pull enemies to the center before doing damage
- Immortal Arrow’s Instructions Points should now properly disappear all the time
Mage:
- Wall of Omen should stop indefinitely expand on rare occasions anymore (or maybe it won’t. This one’s a rebel.)
- Lost-in-Time should now properly end even if enemies are out of sight (also true for other DoTs)
- Time Warp should no longer teleport outside the map on rare occasions
- Arcane Sovereign should now properly Fork or split upon hitting Wall of Omen’s Temporal Split
- Book Smash’s Remnants no longer display Heavy Encyclopedia’s AoE
- Ray of Obliteration should now properly stop when you change its upgrades while casting it
- Ray of Obliteration’s Armor of Obliteration now properly adds Elemental Resistance
- Ray of Obliteration’s Armor of Obliteration now also works when Arcane Clones are casting Ray
- Against The Necromancer, Remnants should no longer show Damage Numbers when he is shielded and invulnerable
- Arcane Breach’s Gravitational Force should now only attract enemies within the range of the Breach
- Attunement Pulse’s Relay Point should now work properly on Arcane Breaches
- Two AoEs dealing their damage at the same time such as Temporal Friction triggered by Rift Nova or 2 Arcane Breaches in the same area, should now both properly deal their damage
- Remnants of Orb of the Arcane Master should no longer trigger Temporal Friction
- School Orbs rotating around the Mage should no longer disappear after Time Warp
Elements:
- Burning Trail should no longer slow your FPS down
Legendaries:
- Aegis Justice now only triggers when Crest Shield is equipped
- Aegis Justice is now fired in the right direction
- Sahrusiel’s Pact (when used with Reaper of Primordial Affinity) should now properly deal its damage over time and not Afflict you
- Inextricable Waistguard now benefits from AoE Increased Effect
- Inextricable Waistguard can no longer benefit from more than 100% Aura & AoE Increased Effect
Reapers:
- Primordial Reaper of Ferocious Affinity now properly adds 20% Max Mana to Elemental Damage (instead of 100%)
- Idle-based Reapers should now properly add or remove their effect when using Click to Move
- Primordial Kah Veer can now trigger Thunderstruck with any kind of Critical Strike (except from Thunderstruck)
- Primordial Reaper of the Nimble Warrior is no longer removed when received 0 or less Damage
- Primordial Reaper of the Nimble Warrior’s Critical Strike Chance is now correctly multiplied with Nimble Champion Stacks
Thornbite Reaper should now properly add its Thorns Multiplier when Idle
- If you unlocked Adam Nostrus’ Primordial Bow by reaching level 100 with a Primordial Reaper in an older patch, you should now be able to evolve it
UI
- UI no longer says “+- XXX” Goldus when purchasing an item
- Skills in your Action bar should no longer be erased upon loading
- You can now properly select Reapers with a Controller
Performances:
- Improved Performances for a couple of upgrades in the Bravery Trait (Rank 15 & 30)
- Minor Improvements made to performance (might be a 10-15% FPS Improvement. But hey, that’s a start)