Item datadump & simulator V0.6.5n (Outdated, waiting for the v1.0)
Resources & Currency
The 1st first group (red) are slormites, you can use those items to Rick Manalan for item reinforcement.
The 2nd group (blue) are slormandrite, you can use those items to reforge the item special stats (or in the case of the slormandrite of fate, to reforge any stat) with Friederich or you can get bonus chance in different reinforcement stats when you reinforce an item with Rick.
The 3rd group (green) are slormeline and the fragments, you need slormeline to reforge stats or scores,for the last one you need the slormandrite of fate. If you use it with rick, it increase the chance of successful reinforcemente. With the fragments, you can talk to Rick to create slormites tier 0 or talk to friederich to create slormandrites and slormelines
The 4th group (violet) are the reapersmith spirits, you can use them to upgrade the slorm reaper affinity, upgrade runes, copy slorm reapers (you need 1k of spirits of that slormsmith and the same type of slorm reaper with another character
The 5th group (yellow) are currency, currently there are 4 types: -Goldus is the base currency to upgrade equipments, reforge and buy items.
-Slorm is the currency you use to upgrade your skills and ancestral tree
-Elder slorm is the currency you need to enter the slorm temple and the great forge (both end game content) and can be obtained by killing elite monsters in battlefield (another end game content) or story mode.
-Pure slorm is the currency you use to buy the upgrades of the slorm temple, the ultimatums and buy the “Elder (weapon) of the slorm temple”
Slormandrites
From left to right:
- of aptitude
- of harmony
- of fate
- of virtue
- of negation
- of true potential
Slomeline
(Fragments use the same color code)
From left to right:
- Normal
- Magic
- Rare
- Epic
- Legendary
NPCs
This is an introduction of the npc mentioned in this guide.
Rick is the NPC who can reinforce your equipment with the crafting resources (mainly slormites), and craft slormites.
Friederich is the NPC who can reforge stats and scores with slormandrites and slormelines, and craft those resources with fragments.
Olorin is the NPC related to the slorm temple, he gives you upgrades related to said place and upgrade your ultimatums.
You can also trade pure slorm for elder or normal slorm, and buy a special Reaper.
Cory is the NPC who can upgrade the slorm reapers affinity, upgrade the runes and copy the slorm reapers. He also sells the slorm reaper “Fate-crusher, (weapon name) of the seven and the Slorm reapers you don’t have with your other characters (you need that reaper with a different character to enable this option.
Gear: Basics
Equipments have 6 different tiers, Normal, Magic, Rare, Epic and Nether.
Legendary is a different classification, an item can be normal/magic/rare/epic and legendary at the same time.
Nether items can only be obtained when defeating a warlord, these items always have a legendary start.
The stats availability depend of the tiers, some stats you can find in the normal tier may not be available as magic or rare in the same gear, or vice versa.
Each item can have up to 2 normal (Rings, amulets, belts and cape have 1, the rest have 2), 1 magic, 1 rare, 3 epic, 1 legendary stat, 1 slormsmith affinity (up to +5 levels), 1 mastery modifier (up to +2 levels) and 1 attribute modifier (up to +3 points).
The more rarity the item have, the more experience needs to fill the potential.
The Potential gain is the same regardless of the Wrath.
Stats with more rarity have diminishing return, in relation to the normal stat.
Rarity | Normal | Defense/Magic/Rare | Epic |
% | 100 | 65 | 40 |
Thanks
i would like to thank the discord server for having patience with my dumb questions.
If you want to join the official server, you can find the button on the right of the road map in the main menu of the game, or click here
Sources and emulator
Gear: Pure Stats
Dropped gear have chance of getting pure stats. These pure stats are highlighted with teal and an exclamation mark (!).
By default, they have up to +10% of the max roll possible for that stat. This max roll can be increased in exchange of pure slorm with Olorin, up to +90% bonus max roll, with a total of +100%. The chance of getting pure stats can be upgraded with Olorin as well.
In Warlords, each Netherworld map have increased chance to drop a specific Pure stats, with a minimum score, and this stat is rerolled each time you complete a map.
The number of exclamation marks indicate the bonus range of that pure stat.
! | !! | !!! |
---|---|---|
1% - 50% | 51% - 90% | 91% - 100% |
Note: Reforging pure stats will remove the pure status, when you select the option to reforge a pure stats, Frederich will give you a warning.
Gear: Affinity
Each level of affinity grant you bonuses with the matching Slormsmith:
- +0,5% Reaper damage.
- +0,5% Effect multiplier.
- +1% Reaper experience gain.
- +0,2% Reduced primordial cap. *
*This means you need less levels to get the primordial version
You can get up to 50 affinity points from your gear and 100 from Cory’s upgrades
Defense pt.1
Normal
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Armor | 350~500 | O | X | O | O | O | O | O | O | X | O |
Armor | 10,5%~15% | X | O | O | X | X | X | X | X | O | X |
Elemental resistance | 262~375 | O | X | O | O | O | O | O | O | X | O |
Elemental resistance | 10,5%~15% | X | O | O | X | X | X | X | X | O | X |
Evasion | 367~525 | O | X | O | O | O | O | O | O | X | O |
Evasion | 7%~10% | X | O | O | X | X | X | X | X | O | X |
Thorn damage | 108~154 | O | X | O | X | O | O | X | X | X | X |
Thorn damage | 7%~10% | X | X | X | X | X | X | X | X | O | X |
Retaliation | 42%~60% | X | O | X | X | X | O | X | X | O | X |
All damage reduction | 2%~2,5% | X | X | X | O | O | X | X | X | X | X |
Magic/Rare
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Armor | 100~200 | O | O | O | O | O | O | O | O | O | O |
Armor | 7%~10% | O | O | O | X | X | O | X | X | O | O |
Elemental resistance | 168~243 | O | O | O | O | O | O | O | O | O | O |
Elemental resistance | 11%~16% | O | O | O | X | X | O | X | X | O | O |
Evasion | 105~210 | O | O | O | O | O | O | O | O | O | O |
Evasion | 4,5%~6,5% | O | O | O | X | X | O | X | X | O | O |
Thorn damage | 78~113 | O | X | O | X | O | O | X | X | O | O |
Thorn damage | 4,5%~6,5% | O | O | O | X | O | O | X | X | O | O |
Retaliation | 27%~39% | X | O | O | O | O | O | X | X | O | O |
Tenacity | 9%~13% | X | O | X | O | X | X | X | X | X | O |
All damage reduction | 1%~1,5% | O | X | O | O | O | X | X | X | X | O |
Elite damage reduction | 4,5%~6,5% | O | X | X | X | O | X | X | X | O | O |
Melee damage reduction | 3,5%~5% | O | X | O | X | X | X | O | X | X | O |
Projectile damage reduction | 3,5%~5% | O | X | O | X | X | X | X | O | O | X |
Area damage reduction | 3,5%~5% | X | O | O | X | X | X | X | X | X | O |
Mana
Normal
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Max mana | 805~1150 | O | X | O | O | X | X | X | X | X | O |
Max mana | 7%~10% | X | O | X | X | X | X | X | X | O | X |
Mana Regeneration | 105~150 | O | O | X | O | X | X | X | X | O | X |
Magic/Rare
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Max mana | 517~747 | O | O | O | O | X | O | X | X | O | O |
Max mana | 4,5%~6,5% | O | O | O | O | X | O | X | X | O | O |
Mana Regeneration | 59~86 | O | O | O | O | X | X | X | X | O | O |
Mana Regeneration | 9%~13% | O | O | X | O | X | X | X | X | O | X |
Mana leech | 0,45%~0,65% | X | X | X | X | X | X | O | X | X | X |
Mana on hit | 30~43 | O | X | O | X | X | X | O | X | X | X |
Mana on kill | 79~114 | O | X | X | X | X | X | X | X | X | X |
Epic
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Max mana | 230~460 | X | O | X | X | X | O | X | X | O | X |
Max mana | 2%~4% | O | X | O | O | X | O | X | X | X | O |
Mana Regeneration | 30~60 | X | X | O | X | O | X | X | X | X | O |
Mana Regeneration | 4%~8% | O | O | O | O | O | X | X | X | O | O |
Mana leech | 0%~0,5% | X | O | X | X | X | X | O | O | X | X |
Mana on hit | 15~30 | O | X | O | O | O | O | O | O | X | X |
Mana on hit | 6%~12% | X | X | X | X | X | O | O | O | X | X |
Mana on kill | 40~80 | O | X | X | O | X | O | O | O | X | X |
Mana on kill | 6%~12% | X | X | X | X | X | O | O | O | X | X |
Life
Normal
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Max life | 595~850 | O | X | O | O | X | X | X | X | X | O |
Max life | 7%~10% | X | O | X | X | X | X | X | X | O | X |
Life Regeneration | 105~150 | X | X | X | O | X | X | X | X | X | X |
Magic/Rare
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Max life | 337~486 | O | O | O | O | X | O | X | X | O | O |
Max life | 4,5%~6,5% | O | O | O | O | X | O | X | X | O | O |
Life Regeneration | 59~86 | O | X | O | O | X | X | X | X | X | O |
Life Regeneration | 7%~10% | X | X | O | O | X | X | X | X | X | X |
Life leech | 0,45%~0,65% | X | X | X | X | X | X | X | O | X | X |
Life on hit | 30~43 | O | X | O | X | X | X | X | X | X | O |
Life on kill | 79~114 | X | X | O | X | X | X | X | X | X | X |
Epic
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Max life | 170~340 | X | O | X | X | X | O | X | X | O | X |
Max life | 2%~4% | O | X | O | O | X | O | X | X | X | O |
Life Regeneration | 30~60 | O | O | O | X | O | X | X | X | O | O |
Life Regeneration | 3%~6% | X | O | O | O | O | X | X | X | O | O |
Life leech | 0%~0,5% | X | O | X | X | X | X | O | O | X | X |
Life on hit | 15~30 | O | X | O | O | O | O | O | O | X | X |
Life on hit | 6%~12% | X | X | X | X | X | O | O | O | X | X |
Life on kill | 40~80 | X | X | O | O | X | O | O | O | X | X |
Life on kill | 6%~12% | X | X | X | X | X | O | O | O | X | X |
Adventure
Normal
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Slorm find | 10,5%~15% | X | X | X | O | X | X | X | X | X | X |
Experience gain | 10,5%~15% | X | X | X | O | X | X | X | X | O | X |
Magic item quantity | 3,5%~5% | X | O | X | O | X | X | X | X | X | X |
Magic item quality | 3,5%~5% | X | O | X | O | X | X | X | X | X | X |
Magic/Rare
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Slorm find | 7%~10% | X | X | X | O | X | X | X | X | X | X |
Experience gain | 7%~10% | X | X | X | O | X | X | X | X | O | X |
Magic item quantity | 2%~3% | X | O | X | O | X | X | X | X | X | X |
Magic item quality | 2%~3% | X | O | X | O | X | X | X | X | X | X |
Epic
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Slorm find | 3%~6% | X | O | X | X | X | X | O | O | O | O |
Experience gain | 3%~6% | X | X | O | X | O | X | X | X | X | O |
Fragment find | 3%~6% | X | O | X | O | X | X | X | X | O | X |
Gear: Mastery
This stat increase the level of the skill, up to 22 levels in a single skill.
If you use the same gear with a different class, the mastery will change to the skill of the current class in the same position. Eg: with +2 with Throwing sword, that gear give you +2 to Book smash with the mage or Stab with the huntress.
[previewicon=32667553;sizeOriginal,inline;Untitled-1.jpg][/previewicon]
Other guides
https://steamcommunity.com/sharedfiles/filedetails/?id=3005063796
https://steamcommunity.com/sharedfiles/filedetails/?id=3021351441
https://steamcommunity.com/sharedfiles/filedetails/?id=3023927271
https://steamcommunity.com/sharedfiles/filedetails/?id=3041403459
Area of effect
Magic/Rare
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Area increased effect | 7%~10% | O | O | X | O | O | X | X | O | X | X |
Area increased size | 7%~10% | O | O | X | O | O | X | X | O | X | X |
Epic
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Area increased effect | 3%~6% | O | O | O | O | O | X | X | O | O | O |
Area increased size | 3%~6% | O | O | O | O | O | X | X | O | O | O |
Attack pt.2
Epic
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Attack speed | 3%~6% | X | O | X | X | O | X | X | X | O | X |
Raw damage | 35~70 | X | O | X | O | X | X | X | X | O | X |
Raw damage | 1%~2% | X | X | X | X | O | O | O | O | X | X |
Elemental damage | 70~140 | X | O | X | O | X | X | X | X | O | X |
Elemental damage | 1%~2% | O | X | O | X | O | X | X | O | X | X |
Critical strike chance | 1%~2% | X | O | X | O | X | X | X | O | O | X |
Critical strike Damage | 6%~12% | X | X | X | X | X | X | O | X | O | O |
Ancestral strike chance | 1%~2% | O | O | X | O | X | X | X | O | X | X |
Ancestral strike Damage | 10%~20% | O | X | X | X | X | X | O | X | O | O |
Armor penetration | 6%~12% | O | O | O | X | O | O | O | O | O | X |
Elemental penetration | 6%~12% | O | O | O | X | O | O | O | O | O | X |
Damage to elite | 5%~10% | O | O | X | X | O | O | O | O | O | O |
Damage over time | 4%~8% | O | O | O | X | O | X | O | O | X | X |
Ultimatums
The ultimatums fix a specific stat to a certain number that can’t be improved via gear stats, but they don’t have effect on skills upgrades. You can unlock them upon reaching specific floors in the Slorm temple. Unlike the runes, they are not random.
The ultimatums can be upgraded with pure slorm, and the Max lvl is 15.
Runes: Activation
Projectile
Magic/Rare
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
pierce chance | 4,5%~6,5% | X | X | X | X | X | O | O | O | X | X |
Fork chance | 4,5%~6,5% | X | X | X | O | X | O | O | O | X | X |
Rebound chance | 7%~10% | O | X | X | O | O | X | X | X | O | X |
Projectile speed | 11%~16% | X | X | X | X | X | X | O | O | X | X |
Epic
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Additional projectiles | 2%~4% | X | O | X | O | O | O | O | X | X | O |
pierce chance | 2%~4% | X | X | O | O | X | O | O | O | O | X |
Fork chance | 2%~4% | O | O | X | O | O | O | O | O | X | O |
Rebound chance | 3%~6% | O | X | X | O | O | O | O | X | O | O |
Projectile speed | 5%~10% | X | X | X | O | O | O | O | O | X | X |
Knockback on projectile | 24%~48% | X | X | O | O | O | X | O | X | X | X |
Extras
Normal
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Aura increased effect | 14%~20% | X | X | X | O | O | X | X | X | X | X |
Minion increased damage | 10,5%~15% | O | O | X | O | X | X | X | X | X | X |
Magic/Rare
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Totem increased effect | 13,5%~19,5% | X | O | X | O | O | X | X | X | O | X |
Aura increased effect | 9%~13% | X | O | X | O | O | X | X | X | O | O |
Minion increased damage | 7%~10% | O | O | X | O | X | X | X | X | X | X |
Epic
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Totem increased effect | 6%~12% | X | O | X | O | O | X | X | X | O | X |
Aura increased effect | 4%~8% | X | O | X | O | O | X | X | X | O | O |
Minion increased damage | 3%~6% | X | X | X | X | X | X | O | O | O | O |
Attack pt.1
Normal
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Attack speed | 10,5%~15% | X | X | X | O | X | O | O | O | X | X |
Raw damage | 122~175 | X | X | O | X | O | O | O | O | X | O |
Raw damage | 3,5%~5% | X | O | X | X | X | X | X | X | O | X |
Elemental damage | 244~350 | O | X | O | X | O | O | O | O | X | X |
Elemental damage | 3,5%~5% | X | O | X | X | X | X | X | X | O | X |
Critical strike chance | 3,5%~5% | X | X | X | X | O | X | O | X | X | X |
Critical strike Damage | 21%~30% | X | X | X | X | O | X | X | O | X | X |
Ancestral strike chance | 3,5%~5% | X | X | X | X | O | X | O | X | X | X |
Ancestral strike Damage | 35%~50% | X | X | X | X | O | X | X | O | X | X |
Damage over time | 14%~20% | X | X | X | O | X | X | X | X | O | X |
Magic/Rare
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Attack speed | 7%~10% | X | O | X | O | X | O | O | O | O | X |
Raw damage | 69~100 | X | O | O | X | O | O | O | O | O | O |
Raw damage | 2%~3% | X | O | O | X | O | O | O | O | O | O |
Elemental damage | 139~200 | O | O | O | X | O | O | O | O | O | X |
Elemental damage | 2%~3% | O | O | O | X | O | O | O | O | O | X |
Critical strike chance | 2%~3% | X | O | X | X | O | X | O | O | X | X |
Critical strike Damage | 13,5%~19,5% | X | X | X | X | O | X | O | O | O | O |
Ancestral strike chance | 2%~3% | O | O | X | X | O | X | O | O | X | X |
Ancestral strike Damage | 22,5%~32,5% | O | X | X | X | O | X | O | O | O | O |
Armor penetration | 11%~15,5% | X | O | O | X | O | X | X | X | X | X |
Elemental penetration | 13,5%~19,5% | O | X | X | X | X | X | X | O | O | X |
Damage to elite | 11%~16% | X | X | X | O | O | O | O | X | X | X |
Damage over time | 9%~13% | O | O | X | O | X | X | X | X | O | X |
Gear: Stats Growth
as stated in the patch 0.2
Reinforcement now offers diminshing returns. +1 Reinforcement gives a +15% bonus, +2 gives +14% bonus, up to +15 and above granting a +1% bonus to the Reinforced stat.
That is instead of the former Reinforcement that granted +15% bonus to stats, at any Reinforcement level.
This bonus is accumulative. That mean when you reinforce an item to 2, the next bonus is 29% (15%+14%) of the base stats. When you go past the 14 reinforcement, the rest of the reinforcement will add 1% the base stat.
*When you select an equipment To upgrade with Rick, you can see 3-4 colors on the numbers
- White (Teal if the stat is pure) is the current value of your equipment.
- The orange numbers are the added value to those stats in case of a successful upgrade.
- The grey numbers are the base value of those stats.*
This growth use the real stat value, stats in % are rounded to every 0,5% (except the leech stats).
Yep, this is because internally, the game don’t store the value as “12%” but rather a value from 1 to 100
Meaning that with the rounded value, the game shows you 12%, but in reality it’s more like 11.9 (i don’t know the exact value, but u get the point)
And therefore the multiplicative bonus of reinforcement don’t give the exact same value
Ex:
Looking at the minion damage, all those items have the same base value. But all helmets have the same growth but the cape have a little bit more. All those bonus are from 0 to 1 reinforcement. That mean the cape have different real value.
personal note: change this pic
Since the Royale update, the legendary effects can benefit from reinforcement, up to lvl 15, because those effects have no diminishing return.
Legendary effects (Class exclusives)
Mage
Name | Type | Effect |
---|---|---|
Olorin’s momentum boots | Boots | Time Warp creates a Distortion Wave upon landing, dealing X - X Elemental Damage (8%~10% (+1% per reinforcement) Elemental Damage) and pushing enemies away within a 2.6 yard radius. |
Wizard’s catalyst | Ring | Whenever Ray of Obliteration deals damage to an enemy, it has 11%~15% (+1% per reinforcement) Chance to apply an Elemental Weakness stack, increasing incoming Elemental Damage by 5%. Elemental Weakness lasts 8 seconds and can stack up to 12 times. |
Replica of the past | Ring | Whenever you cast Chrono-Puncture, it has 9%~12% (+1% per reinforcement) Chance to be Remnant. |
Wristlet of the orb master | Bracers | Orb of the Arcane Master’s Damage cannot be Decreased by Upgrades anymore. Orb of the Arcane Master’s Cooldown Time cannot be Increased by Upgrades anymore. |
Arcane lord | Helmet | You can control 1 Additional Arcane Clone. |
Archivium | Amulet | Book Smash’s Critical Strikes trigger 2~3 (+0.5 per reinforcement) Book Smashes on random nearby enemies. |
Battlemage mantle | Armor | You have 15%~20% (+3% per reinforcement) Chance every 3 seconds to trigger Rift Nova. If Autonomous Nova is equipped, you trigger it on a random nearby enemy. |
Time traveling robe | Armor | When Time-Lock ends, if Lost in Time Damage is superior to 50% of the enemy’s Max Life, Lost in Time Damage is increased by 60%~80% (+5% per reinforcement). |
Emblem manipulator | Belt | Whenever you cast a Mage’s Skill, all your Emblems become an Emblem of the skill’s School of Magic. |
Circle of doom | Belt | The duration of Arcane Bond is increased by 1 (+0.4 per reinforcement) second. |
Knight
Name | Type | Effect |
---|---|---|
Khalahan’s conquest | Boots | The radius of active Banners of War is increased by 1 yard every second. |
Art of retribution | Boots | Whenever Deflect ends, you gain a Revengeance stack for every hit nullified, granting you +5% (+1% per reinforcement) Thorns Damage and +5% (+1% per reinforcement) Retaliation for the next 5 seconds. |
Arcanic pledge | Gloves | The Mighty Swing’s Critical Strikes have 38%~50% (+4% per reinforcement) Chance chance to trigger an Arcane Beam. |
Earhbreak | Shoulder | Grappling Hook’s Critical Strikes trigger a Boulder on a random nearby enemy. Grappling Hook’s Ancestral Strikes trigger an Astral Meteor instead. |
Cosmic order | Helmet | Whenever you cast The Elder Lance, you have a chance to trigger Astral Retribution equal to the number of Cosmic stacks you have, up to 38%~50% (+2% per reinforcement). |
Crusader’s faith | Amulet | Whenever you Block, you restore 24-32 (+12 per reinforcement) Life. |
Huntress
Name | Type | Effect |
---|---|---|
Ezdock’s pandemy | Ring | Whenever Poison ticks, it has 5% Chance for every previous tick to spread to another enemy nearby. |
Fenren’s desire | Ring | You gain the following Ancestral Skill: Fenren’s Barrage Shots Fenren’s Barrage Shots Aura Cost: 0 Mana While this Aura is toggled on, you have 3% (+0.5% per reinforcement) Chance to trigger a single Rain of Arrows on a random enemy nearby every second. |
Shaera’s claw | Gloves | Whenever you cast Stab, you have 15%~20% (+1% per reinforcement) Chance to cast up to 5 additional Stabs in a line moving away from you. |
Archery gloves of adaptable steel | Gloves | After a Rebound, Arrow Shot has 75%~100% Fork Chance on the next enemy hit. |
Explosive frenzy | Bracers | Heavy Explosive Projectile’s Cooldown Time is reduced by 2% (+0.3% per reinforcement) for each enemy hit by the explosion. |
Septimus arsenal | Bracers | You gain the following Ancestral Skill: Septimius Blade Septimius Blade Cooldown: 7 seconds Cost: 77 Mana You throw a Septimius Blade dealing 100% (+5% per reinforcement) of Skill Damage and Stunning enemies hit for 1 seconds before becoming a Ravenous Dagger. |
Squad of eternity | Shoulder | Wandering Arrow now triggers 1 (+0.5 per reinforcement) additional Wandering Arrow. |
The awoken | Helmet | Whenever you become Tormented or Delighted, the Cooldown Time of your Support Skill is reset. |
Legendary effects (All classes) Part 2
Shoulders
Name | Effect |
---|---|
Biting fortress | +15%~20% (+1% per reinforcement) Thorns Damage Multiplier |
Ethereal cloning pads | 1 (+0.3 per reinforcement) Additional Projectile |
Heavens of steel | +22%~30% (+4% per reinforcement) Max. Reaper Damage Multiplier |
Aiming assistance pads | Whenever you deal damage to an enemy, you have +8%~10% (+1% per reinforcement) Critical Strike Chance Multiplier for each yard between you and him. |
Bracers
Name | Effect |
---|---|
Damasius awareness | You have +38%~50% (+5% per reinforcement) Critical Strike Chance Multiplier on enemies with 90% Life or above. |
A link to the last | Overdrive’s last Bounce deal 150% Increased Damage. Increased Damage is equal to your Critical Strike Damage. |
Shackles of the forest | Whenever you’re dealt damage, you trigger a Deadly Splinter. The Deadly Splinter deals X Skill Damage, Pierces enemies, is a Projectile and inherits your Projectile Modifiers. Skill Damage is equal to 75%-100% (+6% per reinforcement) of your Thorns Damage. |
Echoes of Vilinis | Critical Strikes apply Echoes of Vilinis to the enemy hit. After 2 seconds, Echoes of Vilinis triggers, deals Physical Damage equal to 11%~15% (+1% per reinforcment) of the Initial Damage and has 15%~20% (+1% per reinforcement) Chance to apply Echoes of Vilinis again. |
Neriya’s Frenzy | Frostbolts have +2%~3%) Critical Strike Chance and +11%~15% (+2% per reinforement) Critical Strike Damage for every Frostbolt shot in the last 6 seconds. Note: this ancestral skill is not avalaible yet. |
Ancestral champions’ present | You gain +1 rank tn every ancestral gift (from ancestral legacy). |
Gloves
Name | Effect |
---|---|
Lestat’s mythical mittens | +1% (+0.1% per reinforcement) Life Leech |
Irondrive fist | +27%~36% (+3% per reinforcement) Overdrive Damage Multiplier |
Immortal grasp | Whenever you’re dealt damage, you restore X Life over the next 7 seconds. Life Restored is equal to 5% (+0.1% per reinforcement) of your Elemental Damage. |
Winds of harmony | All Skills have -8%~10% (+1% per reinforcement) Cooldown Time. |
A path to the fist | Whenever you deal Overdrive Damage, if there are no other possible targets for Overdrive, it deals 38%~50% (+5% per reinforcment) Increased Damage for every possible Bounce left. |
Primordial crusade | Your Melee Skills have 15%~20% (+2% per reinforcement) Chance to cast a copy of your Slorm Reaper in front of you. The Slorm Reaper deals X~X Skill Damage (75%~100% (+5% per reinforcement)) Reaper Damage), Pierces enemies, is a Projectile and inherits your Projectile Modifiers. |
Ring
Name | Effect |
---|---|
Moonlight essence | +10 Mana on Kill +20%~26% (+3% per reinforcement) Mana on Hit Multiplier +20%~26% (+3% per reinforcement) Mana on Kill Multiplier |
Sunlight essence | +3 Life on Kill +16%~21% (+2% per reinforcement) Life on Hit Multiplier +16%~21% (+2% per reinforcement) Life on Kill Multiplier |
Aestia’s ring of life | You gain the following Ancestral Skill: Ring of Life Ring of Life Cooldown: 60 seconds Cost: 0 Mana You restore 130 Life and 130 Life over 7 seconds. Total Life Restored is equal to 10% (+0.5% per reinforcement) of your Skill and Elemental Damages. If Aestia’s Ring of Mana is equipped, you also trigger its Mana Restoration over time effect. |
Aestia’s ring of mana | You gain the following Ancestral Skill: Ring of Mana Ring of Mana Cooldown: 60 seconds Cost: 0 Mana You restore 325 Mana and 325 Mana over 7 seconds. Total Mana Restored is equal to 25% (+1.5% per reinforcement) of your Skill and Elemental Damages. If Aestia’s Ring of Life is equipped, you also trigger its Life Restoration over time effect. |
Gazloka’S conquest | Whenever you deal Critical Strike Damage, you gain a Conquest stack, granting you +1 Inner Fire Max. Charges for the next 5 seconds. Conquest can stack up to 4~5 (+1 per reinforcement) times. |
Ancestral champion’s present | You gain +1 Rank on every Ancestral Gift (from the Ancestral Legacy). |
Signer ring of the Mc Ripped | You gain the following ancestral skill: Signet ring of the Mc Rippeds. Signet ring of the Mc Rippeds Cooldown: 120 seconds Cost: 0 Mana You restore 20% (+1% per reinforcement) life |
Boots
Name | Effect |
---|---|
Sparkling boots of Midos | +22%~30% (+3% per reinforcement) Goldus Find Increased Goldus collection radius |
Greaves of stability | When Idle for at least 0.5 seconds: You gain a Stability stack every second, up to 4~5 (+1 per reinforcment), granting you +2% All Damage Reduction. Stability disappears when you move. |
Bulwark’s resolve | You have +0% Armor Multiplier. Armor Multiplier is equal to your Percent of Missing Life. |
Embertreads | Whenever you deal damage with Burning Trail or Burning Rage, you have 22%~30% (+1% per reinforcement) Chance chance to apply Burn to enemies hit. |
Enlightening journey | Whenever you pick up a Shield Globe, you gain between 1 and 2 (+1 per reinforcement) stacks of Enlightenment granting you +1 Elemental Damage until the end of the Expedition. |
Legendary effects (All classes) Part 1
Helmet
Name | Effect |
---|---|
Slormandrite-infused diadem | +19%~25% (+2% per reinforcement) Max Mana Multiplier |
Vitalizing helm of vitality | +14%~18% (+1% per reinforcement) Max Life Multiplier |
Faith of the ancients | Whenever you deal Ancestral Strike Damage, you gain Ancient Recognition reducing the cost of all your Skills to 0 for the next 2 (+0.2 per reinforcement) seconds. |
Young phoenix feather | Whenever you should be Defeated, you restore 38%~50% (+2% per reinforcement) of your Max Life instead and become Invulnerable for the next 2 seconds. This effect has a 3 minutes cooldown. |
Spectral sight | +75%-100% Pierce Chance on the first enemy hit. |
Mental inertia | Idle-related effects now disappear after a 2 (+0.2 per reinforcement) second delay after you start moving. |
Amulet
Name | Effect |
---|---|
Tear of Arah | Whenever you cast a Skill in Combat, you have 11%~15% (+2% per reinforcement) Chance to restore 5% of your Missing Mana. |
Steamin ancestral fervor | Whenever you cast an Ancestral Skill, you have 14%~18% (+1% per reinforcement) Chance to gain Ancestral Fervor, granting you +9%~12% (+1% per reinforcement) Critical Strike Chance for the next 10 seconds. |
Amulet of transference | Reaper Damage is added to Elemental Damage instead of Skill Damage. |
Ancient frostfire talisman | Ice-Imbued Skills apply Burn to enemies hit. |
Ancient blacklight talisman | Whenever you deal damage with a Shadow-Imbued Skill, you have 3% (2%-3% + 0.5% per reinforcement) Chance to trigger a Shield Globe. |
Pr. Geranium’s amulet of the Mc Rippeds | The level of your slorm reapers becomes equal to the highest level among your slorm reapers of the same type that you own, up to level 25 (+1 per reinforcement). |
Armor
Name | Effect |
---|---|
Brightsteel warden | +19%~25% (+2% per reinforcement) Armor Multiplier |
Heart of darkness | +22%~30% (+2% per reinforcement) Evasion Multiplier |
Coat of the faithful | +20%~27% (+2% per reinforcement) Elemental Resistance Multiplier |
Swift wings of Hermesal | Movement Skills have -11%~15% (+1% per reinforcement) Cooldown Time. The next Movement Skill you cast has its Cooldown Time reduced to 0. This effect has an 8 seconds Cooldown. |
Indomitable mountain | +15%~20% (+1% per reinforcement) Evasion Multiplier You have +X Armor. Armor is equal to 100% of your Evasion. Whenever you’re dealt damage, this effect is increased by 50% for the next 4 seconds. You cannot Dodge anymore. |
The voltaroid | Whenever you deal Critical Strike Damage, you gain an High Voltage stack that lasts until the end of the Expedition. High Voltage can stack up to 225~300 (+10 per reinforcement) times. Spark Machine deals +1 Additional Damage for every stack of High Voltage. |
Cape
Name | Effect |
---|---|
Cloak of the insatiable | +38%~50% (+10% per reinforcement) Overdrive Bounce Number Multiplier |
Black cape | 4%~5% (+1% per reinforcement) of the Damage dealt to you is dealt to your Mana instead of your Life. |
Soul eating mantle | Damage over Time effects and Channeled Skills deal Additional Damage equal to 1% (+0.2% per reinforcement) of the enemy’s Max Life per second. |
Golden fleece of Midos | 4%~5% (+1% per reinforcement) Chance for enemies to drop Goldus whenever you deal damage to them. |
Repercussive cloak | You gain the following Ancestral Skill: Shadow Repercussion Shadow Repercussion Cooldown: 12 seconds Cost: 24 Life For the next 5 seconds, Incoming Damage is evenly redirected as Skill Damage to enemies Soul Bound to you. |
Belt
Name | Effect |
---|---|
Coward’s belt | Every 5 seconds, you restore 5% of your Missing Life. |
Inextrincable waistguard | You gain the following Ancestral Skill: Inextricable Torment Inextricable Torment Aura Area of Effect Cost: 0 Mana While this Aura is toggled on, enemies within a 2 yard radius deal 10% (+0.5% per reinforcement) Reduced Damage and have +50% (+5% per reinforcement) Attack Speed. |
Sahusiel’s pact | 6%~8% (+1% per reinforcement) of the damage dealt to you is Staggered and dealt to you over 10 seconds rather than being dealt instantly. Whenever you deal Ancestral Strike Damage, Staggered Damages are removed. |
Crafting basics: Forge
Reforge
With this option, you can personalize your equipment, you can take any equipment and upgrade the tier (normal->magic->rare->epic->legendary).
Reforge have multiple options depending of the tier of the item.
You can find the posible stats in the next sections
-Non special stats
Reforge all scores | 1x Slormandrite of fate | Reroll the unlocked scores of non special stats (including legendaries scores) |
---|---|---|
Reforge (tier) scores | 1x (tier) slormeline and 1x Slormandrite of fate | Only reroll the (tier) unlocked score |
Reforge (tier) stats | 1x (tier) slormeline | Reroll the stat of that tier |
Lock (name of the stat and score) | 3x (tier) slormeline | The locked stat and score can’t be rerolled |
Unlock (name of the stat and score) | 9x (tier) slormeline | Unlock the locked stat, now that stat and score can be rerolled |
Add (next tier) stats | 5x (next tier) slormeline | Upgrade the tier of the item |
-Special stats
Unlike the non special stats, these stats are not influenced by the item level.
Action | Resource | Effect |
---|---|---|
Add reaper stats | 5x Slormandrite of harmony | Gives your equipment a random slorm reaper stat and affinity modifier |
Reforge reaper scores | 1x Slormandrite of harmony and 1x Slormandrite of fate | Reroll the score of thereapersmith affinity (Up to 5 levels) |
Reforge reaper stats | 1x Slormandrite of harmony | Change the reapersmith modifier* |
Add mastery stats | 5x Slormandrite of aptitude | Gives your equipment a random mastery stat and level modifier. |
Reforge mastery scores | 1x Slormandrite of aptitude and 1x Slormandrite of fate | Reroll the score of the mastery level modifier (Up to 2 levels) |
Reforge mastery stats | 1x Slormandrite of harmony | Change the skill affected by the level modifier |
Add atribute stat | 5x Slormandrite of virtue | Gives your equipment a random atribute stat modifier and score |
Reforge atribute scores | 1x Slormandrite of virtue and 1x Slormandrite of fate | Reroll the score of the atribute stat modifier (Up to 3 levels) |
Reforge atribute stats | 1x Slormandrite of virtue | Change the atribute affected by the modifier |
Note: these stats can’t be locked, but can’t be rerolled by reroll all. Also, they can be added in any item, ignoring the tier.
-Misc
Action | Resource | Effect |
---|---|---|
Update item level | 1x Slormandrite of true potentiale | Increase the level of the item by 1, up to your current character’s level |
Extract slormite | 1x Slormandrite of negation | Reduce the reinforcement level to 0 and gives you a slormite of the gear’s tier |
Salvage
Turn items into fragments from their respective tier, you can use the hamer icon with the tier color to savage all non equiped items from that tier, for the legendaries, you have to drop the item manually.
If you salvage an item with pure stats, you get some pure slorm.
Resource merge
-Slormelines
Each slormeline require 100 fragments with the same tier (100 rare fragments for 1 rare slormeline), OR 10 slormelines from the previous tier (10 normal slormelines for 1 magic slormeline).
-Slormeline tier | Goldus cost |
---|---|
Normal | 33 |
Magic | 140 |
Rare | 632 |
Epic | 5057 |
Legendary | 25284 |
-Slormandrite
Item | Normal | Magic | Rare | Epic | Goldus |
---|---|---|---|---|---|
of fate | 100 | 50 | 103 | ||
of negation | 100 | 50 | 349 | ||
of true potential | 300 | 50 | 2626 | ||
of aptitude | 200 | 50 | 161 | ||
of harmony | 200 | 3 | 154 | ||
of virtue | 200 | 50 | 5 | 167 |
Graft
This option is unlocked when you get your first Nether equipment, this option allows you to sacrifice an item to transfer that stat to the nether item.
You can only transfer ANY stat to the nether item within the same tier (this include legendary effect) 3 times in the same nether item.
Grafting require Pure slorm, the item with the stat you want to graft, a legendary slormeline, and a slormeline from the tier you want to transplant.
Crafting basics: Upgrades
When you go to Rick, you have 2 tabs.
-The first tab is the reinforcement. When you see this tab, you have 5 values and 5 slots.
Values
Potential: the base success rate, you fill this bar by gaining exp with the item equiped. You don’t need to fill this stat to reinforce an item, but it’s recomended.
Critical reinforcement: the chance of getting +15% potential after a successful critical reinforcement.
Double reinforcement: the chance of reinforce the selected equipment twice.
Failure: it’s the chance of failing a reinforcement, this value is multiplier (ex: if you have a 80% success rate and 50% failure, the final number is 40%).
Calculated success rate: when i mention this value, is the one on the right, it shows the final succes rate.
Slots
Equipment (Top left): there’s not much to say about this one, you drop the equipment you want to reinforce.
Slormite (Top right): In this slot you can drop any slormite, different tiers have different bonus/penalty depending of the reinforcement tier of your equipment. You can only use one unit.
Tier | Critical (%) | Double (%)(rounded down) | Failure (%) |
---|---|---|---|
item tier = Slormite | 10 | 4,5 | 0 |
item tier > Slormite | 10 | 4,5 | 50 per - tier* |
item tier < Slormite | 10 + (10 per + tier) | 4,5 + (4,5 per + tier) | 0 |
*This value can exceed the 100%, but the game will not display the excess
-Slormite merge and Reinforcement base cost
Slormite tier | Merge cost | Normal | Magic | Rare | Epic | Legendary |
---|---|---|---|---|---|---|
0 | 2 | 29 | 37 | 44 | 118 | 176 |
1 | 5 | 59 | 74 | 88 | 235 | 353 |
2 | 10 | 118 | 147 | 176 | 470 | 706 |
3 | 20 | 235 | 294 | 353 | 941 | 1411 |
4 | 39 | 470 | 588 | 706 | 1882 | 2822 |
5 | 78 | 941 | 1176 | 1411 | 3763 | 5645 |
6 | 157 | 1882 | 2352 | 2822 | 7526 | 45158 |
7 | 314 | 3763 | 4704 | 5645 | 15053 | 90317 |
8 | 627 | 7526 | 9408 | 11290 | 30106 | 180634 |
9 | 1254 | 15053 | 18816 | 22579 | 60211 | 361267 |
10 | 2509 | 30106 | 37632 | 45158 | 120422 | 180634 |
11 | 5018 | 60211 | 75264 | 90317 | 240845 | 361267 |
12 | 10035 | 120422 | 150528 | 180634 | 481690 | 722535 |
13 | 24845 | 301056 | 361267 | 963379 | 963379 | 1445069 |
14 | 40141 | 481690 | 602112 | 722534 | 1926758 | 2890138 |
- Extras: The last 3 slots are optionals, but they can help with the reinforcement stats, you can use slormandrites or slormelines, with different effects. You can use 3 differents slormandrites and slormelines in any quantity. Adding items in those slots will increase the price of the reinforcement.
-Slormandrites effect and cost
Slormandrite | Cost | Effect |
---|---|---|
of aptitude | +241~242 | +5% Critical reinforcement +3% Critical potential (increase the bonus potential of the critical reinforcement) |
of harmony | +231~232 | -1% failure chance. |
of fate | +154~155 | +1% Reinforcement chance, Critical reinforcement, Critical potential, Double reinforcement, and failure (yup, 1% of each) |
of virtue | +250~251 | +5% Double reinforcement +3% failure |
of negation | +523 | The slormite is not consumed if the reinforcement fail. |
of true potential | +3940~3941 | The potential of the item will not be reseted if the reinforcement fail. |
-Slormeline effect and cost
Slormeline tier | Cost | Reinforcement chance |
---|---|---|
Normal | +49 | +0.1% |
Magic | +210 | +0.5% |
Rare | +948 | +2% |
Epic | +7585 | +15% |
Legendary | +37926 | +75% |
Note: these bonus are aditive to the final calculated value
Note: the cost is the same for all slormelines tiers, what change is the tier of the item.
-The second tab, is the slormite merge, you can merge different tiers of slormites using 3 of the slormites of the previous tier (tier 1 need 3 tier 0, tier 2 need 3 tier 1, etc), except the tier 0, this tier need 25 normal and 10 magic fragments.
Runes: General
Runes are another layer of customization added in the great forge update.
The game have 3 types of runes and you can only use one of each type, Activation, Effect and enhancement.
If you equip a rune when you have a reaper with the same name equiped, the rune will have no effect
Currently, there are 7 activation runes (1 per Slormsmith), 14 effect runes (2 per Slormsmith) and 7 enhancement runes (1 per Slormsmith).
- Activation runes state the effect runes activation condition.This condition is modified by the constraint in the effect rune.
- Effect runes gives you extra effects when the activation runes conditions are fulfilled.
- Enhancement runes gives general improvements to the effect runes, like reactivation chance, amplified effect, constraint reduction, etc.
Each rune can be upgraded with the spirits of their slormsmith.
The Max lvl for the runes is 15.
Runes: Enhancement
Runes: Effect
Minimum stats level
Lvl | Stat |
---|---|
1 | * Armor (Flat) * Attack speed * Critical strike chance * Critical strike damage * Elemental resistance (Flat) * Evasion (Flat) * Experience gain * Goldus find * Life leech * Life regeneration (Flat) * Mana leech * Mana regeneration (Flat) * Max life * Max mana * Movement speed * Raw damage (Flat and %) * Slorm find * Thorn damage (Flat) |
10 | * Elemental damage (Flat and %) * Life on hit (Flat) * Life on kill (Flat) * Mana on hit (Flat) * Mana on kill (Flat) * Max life (%) * Max mana (%) * Retaliation |
18 | * Ancestral strike chance * Armor (%) * Armor penetration * Damage over time * Damage to elite * Elemental penetration * Elemental resistance (%) * Evasion (%) * Tenacity * Thorn damage (%) |
20 | * Damage reduction ( Area, Elite, Melee and Projectile) |
24 | * Life regeneration (%) * Life on hit (%) * Life on kill (%) * Mana regeneration (%) * Mana on hit (%) * Mana on kill (%) |
25 | * Additional projectile * All damage reduction * Ancestral strike damage * Area increased effect * Area increased size * Aura increased effect * Resistance (Fire, Ice, Light, Lightning and shadow) * Fork chance * Inner fire chance * Inner fire damage * Inner fire duration * Inner fire max charges * Knockback on melee * Knockback on projectile * Melee recast chance * Minion increased damage * Overdrive bounce number * Overdrive chance * Overdrive damage * Pierce chance * Projectile speed * Rebound chance * Totem increased effect |
40 | * Fragment find * Magic item quality * Magic item quantity |
Melee
Magic/Rare
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Inner fire chance | 18%~26% | O | X | X | X | O | O | X | X | X | O |
Inner fire duration | 18%~26% | O | X | X | X | O | O | X | X | X | O |
Inner fire damage | 27%~39% | O | X | X | X | O | O | X | X | X | O |
Overdrive Chance | 9%~13% | X | X | X | O | O | X | O | O | X | O |
Overdrive damage | 20%~29% | X | X | X | X | O | X | O | O | X | O |
Melee recast chance | 7%~10% | X | X | O | X | X | O | O | X | X | O |
Epic
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Inner fire chance | 4%~8% | X | X | X | O | O | X | O | O | O | O |
Inner fire duration | 8%~16% | O | X | X | O | O | O | O | O | X | O |
Inner fire damage | 12%~24% | O | O | X | O | O | O | O | O | X | O |
Inner fire max charge | 4%~8% | X | X | X | O | O | X | O | O | O | O |
Overdrive Chance | 4%~8% | X | X | O | O | O | X | O | O | X | O |
Overdrive damage | 9%~18% | X | X | O | X | O | O | O | O | O | O |
Overdrive bounce number | 16%~32% | X | O | X | O | O | O | O | O | X | O |
Melee recast chance | 3%~6% | X | X | O | O | O | O | O | O | O | O |
Knockback on melee | 24%~48% | X | X | X | O | O | X | O | O | X | X |
Defense pt.2
Epic
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Armor | 100~200 | X | O | X | X | X | X | X | X | O | X |
Armor | 3%~6% | O | X | X | X | X | O | X | X | X | O |
Elemental resistance | 75~150 | X | O | X | X | X | X | X | X | O | X |
Elemental resistance | 3%~6% | O | X | X | X | X | O | X | X | X | O |
Dmg type res* | 5%~10% | O | O | O | O | X | X | X | X | O | X |
Evasion | 105~210 | X | O | X | X | X | X | X | X | O | X |
Evasion | 2%~4% | O | X | X | X | X | O | X | X | X | O |
Thorn damage | 35~70 | X | X | X | X | X | X | X | X | O | O |
Thorn damage | 2%~4% | O | O | O | X | O | O | X | X | X | O |
Retaliation | 12%~24% | X | X | O | O | O | X | X | X | X | O |
Tenacity | 4%~8% | O | O | O | O | O | O | O | O | X | O |
All damage reduction | 0.5%~1% | O | O | O | X | X | X | X | X | O | O |
Elite damage reduction | 2%~4% | O | X | O | X | O | O | O | O | O | O |
Melee damage reduction | 1,5%~3% | O | X | O | X | O | O | O | O | X | O |
Projectile damage reduction | 1,5%~3% | O | X | O | X | O | O | O | O | O | O |
Area damage reduction | 1,5%~3% | O | O | O | X | O | O | O | O | X | O |
*With damage type resistance, i mean Lightning, Fire, Ice, Light and Shadow. All of these resistance goes on the same gear and have the same value, but each one use one slot.
Resource
Normal
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Goldus find | 10,5%~15% | X | X | X | O | X | X | X | X | O | X |
Magic/Rare
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Goldus find | 3%~6% | X | X | X | O | X | X | X | X | O | X |
Fragment find | 3%~6% | X | O | X | O | X | X | X | X | O | X |
Epic
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Slorm find | 3%~6% | X | O | X | X | X | X | O | O | O | O |
Fragment find | 3%~6% | X | O | X | O | X | X | X | X | O | X |
Movement
Normal
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Movement speed | 7%~10% | X | X | X | O | O | X | X | X | X | O |
Magic/Rare
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Movement speed | 4,5%~6,5% | X | O | X | O | O | X | X | X | O | O |
Epic
Stat | Score | Helmet | Amulets | Armor | Cape | Belt | Shoulder | Bracer | Gloves | Ring | Boots |
---|---|---|---|---|---|---|---|---|---|---|---|
Movement speed | 2%~4% | X | O | O | O | X | O | X | X | O | X |